Menu Główne
Gry Online
Sondy
Najlepsza Gra Online to :
 
Linki
Kontakt
Kontakt
Zaproponuj link
Napisz do nas



Warcraft Home
Warcraft Home
WOW Insider
WOW Insider

WOW Insider
  • Staying out of Outland

    Filed under: , , , , ,

    If you listen to me (or anyone else around here, it seems), the major consensus seems to be to head to Outlands right at 58, period. The leveling is faster, the quests are more interesting, and the money is plentiful, as are the drops. But cyanrose over on WoW LJ makes an amazing case for exactly the opposite: staying in old Azeroth from levels 58-60.

    She's been rolling around Hearthglen picking up items and XP, and from the way she tells it, things are almost as good there as they are in Outland. A dropped Orb of Deception (which was sold for a whopping 700g) didn't hurt, and there's lots of Rich Thorium around as well. Since old Azeroth is so empty, she hasn't had any problems with PvP, and apparently there's some good AoE grinding to do around there as well.

    Great example of going against convention and finding your own way to play through the game. Outlands is there if you want it at 58 -- you can replace your gear in just a few quests, and get started on the new reputation grinds early. But don't let the popular opinion stop you from exploring the old world if you want -- there's lots of loot and fun to be had there, too.

    Read | Permalink | Email this | Comments



  • Breakfast Topic: Old school

    Filed under:

    At this point, the thread that inspired today's breakfast topic is, itself, pretty old-school, but anyway, here's the question: What is the most obscure old-school thing you remember? The OP's contribution is when he looted a BoP axe in his first instance, thinking he could give it to a friend, but he is quickly trumped by the second poster: dwarf mages.

    As for me, I have a pretty terrible memory, but I do dimly recollect taking tailoring on my first character, a Hunter, because I'd heard about shirts and they sounded cool. But that fits more in the "noob" category than "old-school" proper. Inner Fire raising attack power and not having charges? Throwing weapons that couldn't have their quantity refreshed? Reck bombs? Decursive? I haven't been playing since beta or anything, so none of this is too crazy. What's your favorite memory of WoW past?

    Permalink | Email this | Comments



  • Breaking News: Death and Taxes guild disbands [Updated]

    Filed under: , ,

    Something strange is afoot in the wee ours of the morning here, as Nihilum is reporting that the Death and Taxes guild on the Korgath US PvP server has disbanded. This guild has long been considered perhaps the premiere raiding guild of the US Servers. As of this writing, there is no further word on why they have disbanded, only that they have and that some of them will reroll Horde.

    The front page of the official Death and Taxes site does not have any sort of news post on the issue, but does have a banner that reads "Rest In Peace Death and Taxes, Beta 2004-May 2008," and has a list of their world and US first kills. The forum's name has been changed to "Death and Taxes - Keep in Touch," though there does not appear to be a forum post accessible by a basic account that gives any insight or information as to the disbanding. Hopefully more information is revealed soon.

    Death and Taxes has been hot on the raiding scene for some time, gaining US and world firsts starting in AQ40 and Naxxramas, and continuing into the Burning Crusade, including their most recent US first kill of Illidan Stormrage and a few key PTR kills in the Sunwell Plateau as well.

    For now, we'll watch and see if more information comes forth. Perhaps they may be like Risen, believing the end-game progression is worthless but possibly reappearing in WoTLK. Either way, their achievements were many, and they will be missed.

    Thanks to Liam for tipping us off on this.

    Update: A poster called Flux (who is not a DnT member but claims he has talked to some), posting on Nihilum's forum thread on the disbanding, claims that they were having trouble retaining guild members due to the long stretch of time between Illidan's downing and any new content, and that the first week of Sunwell raiding was difficult. After attempts to mass-recruit to fill holes ended in a lower level of raiding ability than they were used to, DnT's leaders decided to disband. Apparently, many DnT members will be rerolling Horde on Blackrock.

    You might want to take this information with a grain of salt, but it's the best we have for now.

    Behind the cut is a list of Death and Taxes' world and US first kills.

    Continue reading Breaking News: Death and Taxes guild disbands [Updated]

    Read | Permalink | Email this | Comments



  • The Guild, season finale: Boss Fight

    Filed under: , , , , ,


    The Guild ends its first season as all good raids usually end: with a big boss fight. Zaboo's mom appeared in the last seconds of the previous episode, and in this one, the Guild pulls and... well, you'll just have to watch and find out whether it's a wipe or whether the loot drops. I have to say, it is pretty classic -- I officially renounce my complaint before that they've never shown ingame action. Out-of-game action like this is much more fun to watch.

    Curse also interviewed both Felicia Day and producer Kim Evey about what it's like making the show (it sounds pretty rough, actually -- hopefully Felicia won't get so famous that she doesn't have time to do this any more), and in there they mention also that DVDs of the whole thing are coming soon. So maybe if they put something up for sale, we can make sure that these guys get rewarded for all the great work they do.

    There's no info yet on Season 2 or when it will come, but considering that this episode is led off with a big reminder that this is an award-winning and viewer-acclaimed series, we're guessing it won't be too long.

    Like The Guild? We do, too! We've got all the episodes of the first season: 1, 2, 3, 4, 5, 6, 7, 8 and 9. And don't forget to check out our interview with Felicia Day, The Guild's appearance on Mahalo Daily, their visit to Blizzard, and The Guild's gag reel.

    Read | Permalink | Email this | Comments



  • It came from the Blog: Revenge of the Orc-Moms

    Filed under: , ,

    Last Sunday, It came from the Blog celebrated Mother's Day by taking a bunch of female Orcs to the Barrens and telling "Your Mom" jokes. I had a lot of fun and discovered that my ICFTB guildies were very creative. Daniel Whitcomb also joined us with Okasama, his Orc-Mom.

    On Saturday, I was on the WoW Insider Show with Mike, Turpster, Amanda Dean and her mom, Linda Emrys and we discussed what we would be doing for the event. Turpster joked that we would be telling jokes such as "Your Mom is so supportive, she's like a suspension bridge." I contradicted him on the show, but he ended up being right to a point. Many of the jokes did begin "Your Mom is so cool..." and "Your Mom is so hot...", but there were of course plenty of "Yo mama is so fat..." and the like, as well.

    Continue reading It came from the Blog: Revenge of the Orc-Moms

    Permalink | Email this | Comments



  • Main hands and one-hands after 2.4.2

    Filed under: , , , , , , ,

    I only slightly mentioned this back on the podcast, I think, but there was a fairly interesting change that snuck in the patch notes on 2.4.2: lots of formerly main hand weapons have become one-hand weapons. There are a couple of theories poking around about why this could be -- dual wield is first and foremost, of course, as this change allows classes who dual wield, including Rogues and Enhancement Shammies, to have a little more choice as to what weapons they can use. Death Knights will also be able to dual wield in the expansion, and this will open things up for them a bit as well. And Blacksmithing weapons were apparently changed as well (in addition to losing their "unique" status), so Blacksmithers have a little more leeway, too.

    But there is one thing that, according to Blizzard, will always keep weapons in one-hand status. Caster stats, according to both Dryscand Hortus, will mean that weapons will always stay one-hand. So feel free to do as much switching around as you want in terms of speed and melee damage, but there'll be no stacking of healing or spell damage bonuses (with Shamans or Death Knights).

    Which isn't really a big loss -- it means that Blizzard has much more leeway in creating healing and spell damage weapons than they do while making melee weapons. But it does mean that if you want to play around with weapon combos, you have to go melee -- healers and casters get to choose one and stick with it.

    Read | Permalink | Email this | Comments



  • Scattered Shots: Hunter problems and predictions

    Filed under: , , , , ,

    Scattered Shots is for hunters. 'Nuff said on that topic. The Freezing TrapDavid was stuck in last week also wore off a little bit, thanks to Daniel, permitting him to write once more without his fingers snapping off from the cold.

    In the wake of the recent confusion regarding Scare Beast, once again some hunters have gotten to complaining a lot about the state of their class. While on one hand, there are certainly problematic issues hunters are having, it's really not fair to say that the class is broken. It isn't -- being a hunter is more fun than its ever been, and it looks like this class will only get better in the future.

    Nonetheless, looking at the problems we do have might give us a clearer sense of where we're going in the future. With more and more information coming out about Wrath of the Lich King, and especially since Blizzard started asking for feedback from hunters, it's worthwhile to have a look at what holes do exist for our class, and how future changes might seek to plug them up.

    Continue reading Scattered Shots: Hunter problems and predictions

    Permalink | Email this | Comments



  • Encrypted Text: Roleplaying as a rogue

    Filed under: , ,

    Much like the rogue class itself, Elizabeth Wachowski'sEncrypted Text usually pops up just when you're not expecting it, is prone to disappearing without notice for large periods of time, and steals your lewtz.

    Hey, fellow rogues! It's been a while! Well, more like nearly two months. Sorry. But we're back with some fresh ideas, one of which is this: how can you roleplay as a rogue without seeming like a cliche?

    Admittedly, I'm new to RP, and my RP character is a draenei priest -- about as far from my beloved troll rogue as one can get. So this article is geared to people who, like me, are new to RP. The more experienced RPers can correct all my horrifying, glaring errors in the comments.

    So, let's start out with:

    Picking a race

    Each race has different rogue traditions, heroes, and senses of morality. Here's a quick overview:

    • Humans control several rogue organizations: the Ravenholdt guild, their archrival Syndicate organization, and SI:7, the official intelligence agency of Stormwind. If you're interested in "joining" any of these organizations (or the vaguely rogue-ish Defias Brotherhood), human would be a good choice.
    • Night elf rogues would seem to have some difficulty fitting in with their peaceful, nature-loving society. However, night elves have skills at stealth, and every society needs its enforcers. The night elf police force, known as the Wardens, always has room for a good rogue -- and the archdruid Fandral Staghelm might not be above employing some sneaky folk to advance his political goals.

    Continue reading Encrypted Text: Roleplaying as a rogue

    Permalink | Email this | Comments



  • G4TV previews Wrath of the Lich King

    Filed under: , , ,


    Blizzplanet has a new Wrath of the Lich King related video from G4TV. It has interviews with Jeffrey "Tigole" Kaplan and J. Allen "No nickname I'm aware of" Brack and very short previews of the new zones, the Death Knight hero class, quests and raids. It also has a very annoying soundtrack underneath the interview snippets which made me want to rip the speakers off of my computer when I watched it the first time, so be warned. A few notes of interest during the interview:

    1. They definitely want to make sure that the Horde and Alliance experiences in WoTLK are different: "While some of the story threads will be the same, how you get there will vary for Horde and Alliance."
    2. We will apparently not just ally with, but also have to fight some of the Tuskarr. This makes me sad. I don't want to kill the Wilford Brimley's of Azeroth. I mean, I'll do it if there's a shiny copper piece involved, don't get me wrong, but it still will make me sad as I rip that purse off of their blubbery corpses. I just dread the "Gather x Tuskarr tusks" quests I fear are coming. I saw tusks right on him! What do you mean he doesn't have any?
    3. They're planning out all their patches in advance this time. I didn't actually know they didn't already do this, so it was news to me.
    You can check the video out on Blizzplanet here.

    Permalink | Email this | Comments



  • How to convince tanks to PuG

    Filed under: , , , , , , ,


    I'm getting back to WoW Insider after a month's real-life-related absence and have been spending some time playing catch-up on the site. One of the articles that caught my attention was Matt Rossi's popular "One reason tanks won't PuG," in no small part because I play a tank and my own PuG runs have been few and far between of late. My main, a Tauren Druid, respecced from balance to feral at level 69 because there were so few tanks on my server, and I literally spent months and months tanking PuG's to get experience and gear.

    During that period I saw everything from rogues rolling on +healing maces to warlocks needing on tanking cloaks, and I learned that you never can tell what you're going to get from a PuG. Yes, you'll get hunters who can't trap, mages who never resheep, rogues who mistakenly believe they leveled a warrior, and priests who Power Word: Shield you straight off the pull -- but you'll also find people who know their class well, or are in the process of learning just like you are, and who are fun to be around. I have now killed Illidan with a contingent of people who showed up to my PuG's back when I was a wee lolbaretank in quest greens and Heavy Clefthoof, so as a matter of personal experience I think PuG's are a somewhat underrated way to meet people who will later turn out to play crucial roles in how you experience the game.

    I don't PuG as frequently anymore due to time constraints and increased time spent leveling alts, but I still hang out in LFG from time to time for the pure enjoyment of meeting new people. Yes, it is often difficult to PuG tanks and healers (I would submit, as someone who typically tanks or heals in dungeons, that it is also difficult to PuG skilled DPS), but a lot of people could make it easier on themselves than they do. If you're having problems finding a tank or healer for your PuG's, try these.

    Continue reading How to convince tanks to PuG

    Permalink | Email this | Comments



  • Xfire breaks 10 million users, 16,000 years online

    Filed under: , , ,

    Gamedaily has the report that Xfire, the online service for gamers (that we have coordinated a few events with in the past), has broken a whopping ten million users. That, you'll probably realize, is just as many as World of Warcraft, and in fact, while Xfire apparently has support for over 1,200 games, World of Warcraft always seems to rank pretty high on the list.

    In fact, our friends at Xfire have another number that they've shared with us: in the month of April alone, Xfire users spent 16,000 years online -- that is, if you add up all the time spent online by all the users of the client just in April, you get a time period longer than pretty much the whole history of civilization on Earth. That's huge.

    Which makes us wonder just how long players actually spend in WoW -- surely not all WoW players are using Xfire, so the number has to be much bigger than that. At any rate, Xfire is apparently banging, and odds are that WoW is playing a big part.

    Read | Permalink | Email this | Comments



  • WoWWiki levels up

    Filed under:

    Those of you who have been around for a little while will no doubt know about one of the most useful resources in this World of Warcraft: WoWWiki. If you're new to the party, let me tell you about it. WoWWiki is, as the name suggests, a wiki about all things Warcraft. From boss strategies to patch history to insanely detailed lore, if it's about the Warcraft series, it's probably on there somewhere. And if not, it's a wiki, so you can write it yourself!

    The occasion for this particular post is that they have just completed some major upgrades to their software and infrastructure. Here are the highlights:
    • WoWWiki is now hosted in a distributed fashion across the Wikia network, which should mean more stability and less chance of catastrophic failure.
    • A new default skin, which looks nice and classy.
    • The OpenSearch plugin is now working again, so you can add WoWWiki as a search engine in Firefox or IE (though I still prefer Firefox's search keywords). Click on the menu by your search field while browsing WoWWiki to check it out.
    • A proper sidebar menu, with links to important parts of the site. This fixes my single biggest complaint about the site, which is that it was hard to navigate.
    • The sidebar is also now customizable; users can pick which widgets they want to see over there, and in what order. This is very cool.
    • A new version of MediaWiki, which brings many feature improvements and bug fixes.
    Head on over and check it out! And thanks to Kirkburn and everyone else who has helped make WoWWiki such a fantastic site.

    Read | Permalink | Email this | Comments



  • Forum menus tweaked, cleaner and easier to browse

    Filed under: , , ,


    If you've visited the main page of the official forums lately, you'll notice that things are a little different -- they've replaced the simple links to class, realm, and battlegroup forums with a dynamic interface. All the forums that were there are still there, but the navigation to them is a little faster and less cluttered. It's not Flash or anything fancy, so it should work just fine across any number of widely used browsers.

    Something like this was probably inevitable, considering how much Blizzard's WoW forums have been multiplying -- there's one for every release, event, and topic Blizzard can think of. And considering they have only so many people running them, it means the threads further off the beaten path, especially realm threads, can run rampant with forum violations.

    Not that that's a problem -- what's in those threads can be pretty entertaining. But Blizzard moderates the forums for a reason, and the more threads they have, the harder time they'll have moderating them.

    Read | Permalink | Email this | Comments



  • Totem Talk: Shocks and awe

    Filed under: , , , , , ,


    Totem Talk, the column for shamans, takes another look at offense this week. Matthew Rossi covers how to burn, freeze, or... whatever earth shock is supposed to be, a big rock in the face? He couldn't tell you. But whatever it is, it really annoys spellcasters. Boom, clod of earth in the face, no spells for you!

    Last week, on Totem Talk, we escaped a burning warehouse only to discover that Diego really isn't the father...

    Oh, wait. No, sorry, that was something else entirely. Last week, we talked about direct damage totems. This week, we're going to talk about those signature abilities of the shaman class, those lovely shocks and the lightning bolts we can throw. The fury of the elements in the palm of your hand? The ability to chain a bolt of lightning to hit multiple targets? Shamans can do these things. The two DPS specs use them differently (Enhancement shamans rarely use lightning bolt or chain lightning, while Elemental shamans are less likely to use shocks since they don't really need to be all that close to their targets, although of course you'll see an elemental shaman using a shock to kite or interrupt and an enhancement shaman throwing a few bolts of lightning when told not to engage in melee for whatever reason) but together they make up the offensive spellcasting options of the shaman class.

    There are at present three classes of shock spells that shamans can use. These are Earth Shock, Flame Shock, and Frost Shock. As you might expect, each has an elemental affiliation (Earth, Fire and Water respectively) and its own special characteristics that recommend using it in specific situations. All shock spells are linked, meaning that if you use one shock you lock out the other two as well for the duration of the shock cooldown (which is six seconds) meaning that you have to be careful when using them to some degree. It's not a terrible burden, just something to keep in mind as you explore what each shock does and what situations each is best for.

    Continue reading Totem Talk: Shocks and awe

    Permalink | Email this | Comments



  • WoW Model Viewer updated for 2.4.2

    Filed under: , ,

    If you're a machinimist or just someone who likes to poke around the game files trying to see what The Ultimate Druid would look like (yeah, I'm guilty), good news; Wow Model Viewer has been updated for patch 2.4.2. I haven't used it since the patch hit, but according to the mod's site a few twitchy issues popped up that have since been fixed.

    The developer warns that this version will not work with any version of Wow pre-2.4.2, so if you haven't downloaded and installed the patch yet, don't install this update until you do.
    If you haven't had the chance to use WoW Model Viewer previously, give it a shot -- it's a wonderfully addictive little mod and a great way to get a closer look at the detail that goes into the game.

    Read | Permalink | Email this | Comments



  • Barrens Chat: Dibs

    Filed under: , , , , , ,


    Hello again! This week's strip has been done in memory of Children's Week. That wonderful and joyous celebration that gets you a cute little tag along to play with, all in exchange for running everywhere in the entire world.

    I have somehow managed to miss out on Children's Week every year, but knowing my luck, it's for the better! It would likely lead to a catastrophe not unlike what is featured in this comic.

    Want to know what kind of catastrophe I'm talking about? Check out the Barrens Chat gallery for this and other comics!

    Gallery: Barrens Chat

    DibsMarshmallowsFirst Comic Banner




    Continue reading Barrens Chat: Dibs

    Permalink | Email this | Comments



  • Wrath bits: re-runing, mounted quests, factions

    Filed under: , , ,

    The Australian branch of CNET (CNET, by the way, just sold to CBS for $1.8 billion) is little late to release their notes from the Wrath of the Lich King preview party, but I forgive them, because they contain a few new nuggets of information that I don't remember seeing elsewhere.
    • As I speculated last time, it seems a Death Knight will have to "go to a specific locale" in order to pick a new configuration of their six runes. I would still guess that it would be an inn, or stable master, or some other building/NPC found in every town.
    • They saw an escort quest wherein the escorted NPC mounts the same horse as the player; the player was then able to use some attacks on enemies. Sounds like a sort of ground-based bombing run -- not quite mounted combat, but a step in that direction, anyway.
    • The Oracle/Wolvar faction choice is meant to be less permanent than the current Aldor/Scryer divide; CNET reports "it appears that you'll be able to juggle favour between the two groups." This sounds good to me, since I'm currently regretting my choice on one of my characters (missing access to some recipes). On the other hand, it will contribute to further homogenization, and what's the point of splitting faction allegiance if it's easy enough to go back?
    "Second half of 2008" could theoretically mean July, right? Yeah, who am I kidding -- it'll probably be November or December.

    [via Blizzplanet]

    Read | Permalink | Email this | Comments



  • WoW Moviewatch: Narien Arrives

    Filed under: , ,

    Insomniaddict Productions is back with a trailer for his new series, Narien Asks. The series will be about a Blood Elf with lots of questions, and his quest for the answers. I can't say much about the machinima, as it would give away the surprise! We previously featured Insomniaddict's BeoCraft comparison earlier in the month.

    What's interesting about Narien Arrives is that he used Second Life to build and chromakey objects for certain scenes, as many machinimators do with WoW Model and Map Viewers. The virtual world is highly customizable, which allowed him to create a branded truck for his show.

    [Via Warcraftmovies.com]

    If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

    Previously on Moviewatch ...

    Read | Permalink | Email this | Comments



  • An illustrated guide to Kil'jaeden's hats

    Filed under: , , ,

    With M'uru now apparently substantially nerfed, and several guilds having been past him for a few weeks anyway, the top guilds are now biding their time until they can face off against Kil'jaeden himself. Before they can do that, one last Sunwell Plateau gate needs to be opened; my guess on when that will happen is May 27, two weeks from yesterday, but no-one knows for sure.

    So I thought I'd jump the gun a little and give you all a preview of the loot we should be able to expect from what will almost certainly be the final raid boss of TheBurning Crusade, thanks to MMO-Champion. None of this is confirmed, of course, because nobody has actually fought him yet, but given the item levels, and the fact that we haven't seen them anywhere else yet, we can be pretty sure these are KJ drops. And an odd number of them are helms.

    Permalink | Email this | Comments



  • Around Azeroth: Crushing greed

    Filed under: , ,

    Ding, dong, the orc is dead! This seems like it would be one of those traps at Gringotts, but it's actually just an unfortunate accident at the Netherwing Mines. From the look of things, this particular miner got buried in his work. *rimshot* *waits for applause* *realizes joke was terrible*

    Anyway, Crowblood of Garona swears this miner was like this when he found him, so he tried to help by removing the quest item crushing weight. But the miner had already perished, so Crowblood did the sensible thing and ate him. Hey, you can't let a good meal go to waste.

    Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

    Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing -- use alt-Z to remove it. And you've actually been very good at not sending in sunsets, so I need to figure out a new ending joke. Curse you all!

    Permalink | Email this | Comments





Poradniki
Wailing Caverns
Gold na niskich levelach
40g w 2 godziny
300 cooking w 1 dzień (eng)
Rozmowa z przeciwną frakcją :-) (eng)
Instance Boss Guides

Nowości

Wydanie polskie: Copyright (C) 2005 Polskie Centrum Joomla! :: (C) 2008 www.warcraft.com.pl
Joomla! jest wolnym oprogramowaniem udostępnianym na warunkach licencji GNU/GPL.

Theme by GoMambo.com